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related pastes to tag 'urbanterror'
- 2065711 - Nexu's knife script: script urt urbanterror knife nexu
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- //[ weapon knife toggle ]
- seta cf.weapknifeslash "ut_weaptoggle knife; set cf.weapknife vstr cf.weapknifethrow; set cf.weap vstr cf.weapknifeslash"
- seta cf.weapknifethrow "ut_weaptoggle knife; wait 4; +button3;-button3; set cf.weapknife vstr cf.weapknifeslash; set cf.weap vstr cf.weapknifethrow"
- seta cf.weapknife "vstr cf.weapknifeslash"
- // Change Q to whatever key you want it to be
- bind q "vstr cf.weapknife" // knife [toggle]
- 1913962 - Nexu's knife script: script urt urbanterror knife nexu
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- //[ weapon knife toggle ]
- seta cf.weapknifeslash "ut_weaptoggle knife; set cf.weapknife vstr cf.weapknifethrow; set cf.weap vstr cf.weapknifeslash"
- seta cf.weapknifethrow "ut_weaptoggle knife; wait 4; +button3;-button3; set cf.weapknife vstr cf.weapknifeslash; set cf.weap vstr cf.weapknifethrow"
- seta cf.weapknife "vstr cf.weapknifeslash"
- // Change Q to whatever key you want it to be
- bind q "vstr cf.weapknife" // knife [toggle]
- 1861037 - nexu: script sprint 4.1 urbanterror walk crouch
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- bind F "+vstr do_sprint_on do_sprint_off" // sprint
- bind SHIFT "vstr do_walk" // walk toggle
- bind SPACE "+vstr do_crouch_on do_crouch_off" // crouch
- //// crouch toggle states
- seta do_crouch_on "+movedown; vstr squad_mode3; set do_crouch vstr do_crouch_off"
- seta do_crouch_off "-movedown; vstr squad_mode1; set do_crouch vstr do_crouch_on"
- seta do_crouch "vstr do_crouch_on"
- 1698836 - Nexu: urbanterror
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- Some general game play tips:
- By default you have a total of 5 gear/item slots, which 2 of them are mandatory used for primary and sidearm
- You can however have multiple weapons and items if you pick them up from dead bodies, eg: you can pick up smoke-nade even if you already have HE-nade. But you cannot have 2 primary weapons, however you can have 2 secondary weapons if you don't have a primary weapon type.
- Game is not strict class based, but you could say the class you play are more defined by the items/weapons you are equipped with
- Movements are important: circle jumping, bunnyhopping, walljumping, powersliding, ledge grab. No strafe jumping (reduce your max speed potential if you do).
- The laser item reduce spread and recoil by about 20%
- Silencer removes your weapon's muzzle flash and add a reduce of 10% on spread and recoil
- LR300 and M4 has almost identical performance properties, just has different sound mainly