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related pastes to tag 'urbanterror'

2065711 - Nexu's knife script: script urt urbanterror knife nexu
  1. //[  weapon knife toggle  ]
  2. seta cf.weapknifeslash      "ut_weaptoggle knife;                            set cf.weapknife vstr cf.weapknifethrow; set cf.weap vstr cf.weapknifeslash"
  3. seta cf.weapknifethrow      "ut_weaptoggle knife; wait 4; +button3;-button3; set cf.weapknife vstr cf.weapknifeslash; set cf.weap vstr cf.weapknifethrow"
  4. seta cf.weapknife           "vstr cf.weapknifeslash"
  5.  
  6. // Change Q to whatever key you want it to be
  7. bind q                      "vstr cf.weapknife"     // knife [toggle]
  8.  
  9.  
1913962 - Nexu's knife script: script urt urbanterror knife nexu
  1. //[  weapon knife toggle  ]
  2. seta cf.weapknifeslash      "ut_weaptoggle knife;                            set cf.weapknife vstr cf.weapknifethrow; set cf.weap vstr cf.weapknifeslash"
  3. seta cf.weapknifethrow      "ut_weaptoggle knife; wait 4; +button3;-button3; set cf.weapknife vstr cf.weapknifeslash; set cf.weap vstr cf.weapknifethrow"
  4. seta cf.weapknife           "vstr cf.weapknifeslash"
  5.  
  6. // Change Q to whatever key you want it to be
  7. bind q                      "vstr cf.weapknife"     // knife [toggle]
  8.  
  9.  
1861037 - nexu: script sprint 4.1 urbanterror walk crouch
  1. bind F            "+vstr do_sprint_on do_sprint_off"    // sprint
  2. bind SHIFT        "vstr do_walk"                        // walk toggle
  3. bind SPACE        "+vstr do_crouch_on do_crouch_off"    // crouch
  4.  
  5. //// crouch toggle states
  6. seta do_crouch_on      "+movedown; vstr squad_mode3; set do_crouch vstr do_crouch_off"
  7. seta do_crouch_off     "-movedown; vstr squad_mode1; set do_crouch vstr do_crouch_on"
  8. seta do_crouch         "vstr do_crouch_on"
  9.  
1698836 - Nexu: urbanterror
  1. Some general game play tips:
  2. By default you have a total of 5 gear/item slots, which 2 of them are mandatory used for primary and sidearm
  3. You can however have multiple weapons and items if you pick them up from dead bodies, eg: you can pick up smoke-nade even if you already have HE-nade. But you cannot have 2 primary weapons, however you can have 2 secondary weapons if you don't have a primary weapon type.
  4. Game is not strict class based, but you could say the class you play are more defined by the items/weapons you are equipped with
  5. Movements are important: circle jumping, bunnyhopping, walljumping, powersliding, ledge grab. No strafe jumping (reduce your max speed potential if you do).
  6. The laser item reduce spread and recoil by about 20%
  7. Silencer removes your weapon's muzzle flash and add a reduce of 10% on spread and recoil
  8. LR300 and M4 has almost identical performance properties, just has different sound mainly
  9.  
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